
The point of it is to capture as much dynamic range in the image as possible, so you have more freedom in grading to play with the tonal scale as you wish. This sample clip is flat, lacking in contrast it’s probably not something you’d use directly. Here’s the thread about EPIC HDR in general: Here’s the reduser thread about the clip: Observe the rendering of the LEDs in the “don’t walk” sign, and the incandescent bulbs on the canopies of the Gold Rush casino on the left side of the picture. Then play the clip, and (once you’re done watching the motion), leave it parked around the nine second mark. If you haven’t seen this clip yet, grab it now (suggestion: open QuickTime Player or QuickTime Player 7, use File > Open URL…, and load ).Ĭompare it to a conventional still-camera photo of the same location here, and look at the difference in highlight rendering, especially in the “Binion’s” signs and the KENO CRAPS ROULETTE along the edge of the building. Jim and Jarred took a prototype EPIC with EPIC HDRx firmware to Las Vegas on Saturday and shot several clips, including a clip he posted on last Sunday. “Then along came Alexa, and all this talk of HDR, so we looked at it again in the EPIC.” “The Mysterium-X sensor was designed for HDR in the first place, but the RED ONE doesn’t have the capability to support it, and we sort of forgot about it”, Jim said.

Here’s what I learned about HDRx a report on EPIC will follow. I made the trip this past Tuesday, and had the opportunity to sit down with Jim, Jarred Land, and Deanan DaSilva for three hours. Last week, Jim Jannard at RED invited me to come down to RED Studios to talk about EPIC and HDRx, RED’s new High Dynamic Range capture mode.
